As Anjo mentioned: WOLips doesn't rely on WebObjects. The classpath
doesn't contain a reference to a wo jar.
Uli
Am 15.11.2005 um 13:20 schrieb Andrus Adamchik:
> I agree with Anjo. I was going to reply to the parent with a
> similar comment.
>
> IANAL (and don't want to be one), but doing open source work
> nowadays requires thinking about legal implications. My thinking
> here is that developing a WebObjects application outside of Mac OS
> is not subject to any Apple license at all. Dev tools are WOLips,
> Eclipse and Java compiler. None belong to Apple.
>
> In other words Apple can't prohibit anyone from typing arbitrary
> character sequences in a text editor, even if such sequences happen
> to be Java code that uses WebObjects API.
>
> In fact even if WOLips relies on some Apple API internally (I
> haven't looked lately), then WOLips itself is just a deployed
> WebObjects application, i.e. covered by cross-platform deployment
> license.
>
> Andrus
>
>
> On Nov 15, 2005, at 2:55 PM, Anjo Krank wrote:
>> This is ridiculous. If Apple has a problem with development on
>> Windows, it's their business to go after any possible infringers,
>> not ours. WOLips itself contains no code from WebObjects (I always
>> wondered why it uses cayenne instead of the built-in classes from
>> WO, but this seems to be a smart move after all).
>>
>> I for my part have done more than enough work fixing their bugs. I
>> refuse to do any work for these legal games.
>>
>> Cheers, Anjo
>>
>> Am 15.11.2005 um 12:29 schrieb David Teran:
>>
>>
>>> Hi,
>>>
>>> afaik with WO 5.3.1 deployment on any platform is allowed, no
>>> need to buy any license anymore. At least this is what i
>>> understand from the license agreement.
>>>
>>> If this is true then apple did a great step forward.
>>>
>>> Now according to the license development is -not- allowed on non
>>> Mac OS X systems. Even if its possible using WOLips and Eclipse,
>>> no matter if on Windows or Linux or whatever.
>>>
>>> I would like to make a suggestion:
>>>
>>> WOLips should check the WebObjects version and platform. If the
>>> version is 5.3.1 and platform is <> Mac OS X then it should
>>> refuse to work. This would be just a consequence of the new
>>> license agreement. One could make a special license for the
>>> license check code in WOLips which says that changing this check,
>>> removing it or using WOLips on non Mac OS X systems would break
>>> the license.
>>>
>>> IMHO its not OK to write software (which uses Apple Software, aka
>>> WebObjects) which enables people to do something with WebObjects
>>> which is not covered by the license.
>>>
>>> I just suggest this because i am quite happy about this new
>>> license model: no deployment costs is really great, so its OK to
>>> buy a mac for development.
>>>
>>> regards, David
>
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