Re: WO 5.3.1 licensing

From: Ulrich Köster (ulric..bjectstyle.org)
Date: Tue Nov 15 2005 - 11:43:07 EST

  • Next message: Ulrich Köster: "Re: Installation"

    As Anjo mentioned: WOLips doesn't rely on WebObjects. The classpath
    doesn't contain a reference to a wo jar.

    Uli
    Am 15.11.2005 um 13:20 schrieb Andrus Adamchik:

    > I agree with Anjo. I was going to reply to the parent with a
    > similar comment.
    >
    > IANAL (and don't want to be one), but doing open source work
    > nowadays requires thinking about legal implications. My thinking
    > here is that developing a WebObjects application outside of Mac OS
    > is not subject to any Apple license at all. Dev tools are WOLips,
    > Eclipse and Java compiler. None belong to Apple.
    >
    > In other words Apple can't prohibit anyone from typing arbitrary
    > character sequences in a text editor, even if such sequences happen
    > to be Java code that uses WebObjects API.
    >
    > In fact even if WOLips relies on some Apple API internally (I
    > haven't looked lately), then WOLips itself is just a deployed
    > WebObjects application, i.e. covered by cross-platform deployment
    > license.
    >
    > Andrus
    >
    >
    > On Nov 15, 2005, at 2:55 PM, Anjo Krank wrote:
    >> This is ridiculous. If Apple has a problem with development on
    >> Windows, it's their business to go after any possible infringers,
    >> not ours. WOLips itself contains no code from WebObjects (I always
    >> wondered why it uses cayenne instead of the built-in classes from
    >> WO, but this seems to be a smart move after all).
    >>
    >> I for my part have done more than enough work fixing their bugs. I
    >> refuse to do any work for these legal games.
    >>
    >> Cheers, Anjo
    >>
    >> Am 15.11.2005 um 12:29 schrieb David Teran:
    >>
    >>
    >>> Hi,
    >>>
    >>> afaik with WO 5.3.1 deployment on any platform is allowed, no
    >>> need to buy any license anymore. At least this is what i
    >>> understand from the license agreement.
    >>>
    >>> If this is true then apple did a great step forward.
    >>>
    >>> Now according to the license development is -not- allowed on non
    >>> Mac OS X systems. Even if its possible using WOLips and Eclipse,
    >>> no matter if on Windows or Linux or whatever.
    >>>
    >>> I would like to make a suggestion:
    >>>
    >>> WOLips should check the WebObjects version and platform. If the
    >>> version is 5.3.1 and platform is <> Mac OS X then it should
    >>> refuse to work. This would be just a consequence of the new
    >>> license agreement. One could make a special license for the
    >>> license check code in WOLips which says that changing this check,
    >>> removing it or using WOLips on non Mac OS X systems would break
    >>> the license.
    >>>
    >>> IMHO its not OK to write software (which uses Apple Software, aka
    >>> WebObjects) which enables people to do something with WebObjects
    >>> which is not covered by the license.
    >>>
    >>> I just suggest this because i am quite happy about this new
    >>> license model: no deployment costs is really great, so its OK to
    >>> buy a mac for development.
    >>>
    >>> regards, David
    >



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