Joshua Archer wrote:
> That can't possibly be true, can it?
This discussion doesn't have anything to do with woproject, so
it would probably be better to move it over to webobjects-dev
instead.
That said, it certainly was true prior to WO 5.3. 5.2.x
was not free, and sold with a single-machine developer license
key and a single-machine deployment license key (they don't have
to be on the same machine). The license terms restricted you
to single-machine use of each license key. Of course, the
distribution CDs came with Windows, Solaris, and Mac versions
of the WO tools, so you could install on the platform of your
choice, as long as you only installed a given license key
on one machine.
When 5.3 was first announced, the idea that it was included
free as part of XCode made a lot of people happy, but there
was also a big stir about the license changes, which seemed
to imply development and deployment were only for OS X. Search
the webobjects-dev archive (or Google) for more info on
the controversy. Later, Apple revised their license terms
to permit free deployment/distribution of WebObjects applications
to any platform (in 5.3.3, I think). This made lots of people
happy, since most WO developers are using Macs for development
anyway, this made the license pretty generous.
However, the original question from Peter Wilkins was different:
>>> Can someone now either point me to a way to get WOLips to work on
>>> Windows without purchasing the Windows version of WO from Apple
I haven't checked the details in the XCode license (which I think
includes the WO developer's terms), but I do believe this would not
be allowed. Is that surprising? I'm certainly not an expert, but
the conservative consensus seems to be that 5.3 development is
OS X-only. As Anjo said, there probably aren't any enforcers from
Apple that are going to come after you, but this is an item of
concern for those who are working on open-source projects where
the community of developers includes more than just Mac users.
-- Steve
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