On Apr 7, 2009, at 10:57 AM, Mike Schrag wrote:
>> 1) I want to include my EOGenerator templates in the project but
>> since they contain velocity tags, the templating engine is trying
>> to process them which, of course, horribly breaks them. Is there
>> any way to tell the templating engine to ignore certain files in
>> the template folder?
> Try naming the file "yourfile.eogen__binary" and see if that fixes it.
I renamed them to "_Entity__binary" and "Entity_binary" and it works
perfectly (I leave off the .java extension because I don't want the
superclass template hidden along with the other _Entity.java files by
the filter).
Thanks Mike!
I'll update the Wiki tutorial with a warning along the lines of "If
there are any files (EOGenerator Templates for example) that you don't
want processed by the Project Templating Engine, they you must add
"__binary" to the end of their file names. The templating engine will
strip the "__binary" off at run-time, but otherwise leave the files
untouched."
>
>> 2) Is there a way to automatically add the EOModels chosen in the
>> New Project Wizard to the .eogen file? I don't control this part
>> of the wizard, so I don't know what velocity tag(s) to use in
>> the .eogen file.
> No, but I think this part of the wizard is kind of weird and doesn't
> make sense anyway. Who ever starts a new project but already has an
> eomodel file?
Setting up tutorials and such is about all I can think of.
Dave
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