Re: cgen class/package attributes

From: Andrus Adamchik (andru..bjectstyle.org)
Date: Fri May 13 2005 - 10:52:54 EDT

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    > I'm concentrating on the internals side of things
    > and hadn't made any plans to work on the GUI end.
    > I do everything using the ant cgen task because, up to now, that was the
    > only way to do it.

    This is no problem, Modeler will catch up. I started this discussion just
    to make sure that I understand how your changes fit into the big picture.

    Andrus

    >> Standard Tab will be our standard "subclass/superclass" pair with no
    >> template customization option. It will only allow to specify the
    >> target directory.
    >>
    >> Custom tab will allow from 1 to N templates, each with a number of
    >> options. Option number one would be to select a template from Cayenne
    >> template collection or provide a custom template. "Cayenne collection"
    >> can include all three templates we have now (so we won't be removing
    >> single class option, just taking it from the "standard" dialog), and
    >> we can add more templates as we go (e.g. "editors" for Struts, Swing,
    >> Tapestry, etc...)
    >
    > Sounds good to me. I'm concentrating on the internals side of things
    > and hadn't made any plans to work on the GUI end.
    > I do everything using the ant cgen task because, up to now, that was the
    > only way to do it.
    > Also, since my last project was a converted EOModel, I didn't have much
    > need to change the model.
    > However, my new project (from scratch) is having me spend a lot more
    > time inside the modeler.



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